Fellowship Item Stat Budgets: Understanding Gear Slots
What Are Stat Budgets?
In Fellowship, not all gear slots are created equal. Each slot has a different stat budget multiplier that determines how many secondary stats an item in that slot can have. Understanding these budgets is crucial for optimizing your gear loadout.
SecondaryStat Budget Multipliers by Slot
Here are the secondary stat budget multipliers for each gear slot (secondary stats only, not including stamina, armour, or main stats), ranked from highest to lowest:
| Rank | Slot | Stat Budget Multiplier | Notes |
|---|---|---|---|
| 1 | Weapon | 2.38x | Highest stat budget - however, weapon is usually chosen for its ability, not its stats |
| 2 | Necklace | 2.21x | Second highest - excellent for stat stacking |
| 3 | Chest | 2.18x | High budget armor piece |
| 4 | Legs | 1.99x | Good stat budget for armor |
| 5 | Relic | 1.89x | Important slot - but usually chosen based on its ability, not its stats |
| 6 | Head | 1.79x | Moderate stat budget |
| 7 | Shoulders | 1.59x | Lower budget armor piece |
| 8 | Feet | 1.39x | Lower budget armor piece |
| 9 | Ring | 1.26x | Lower budget accessory |
| 10 | Hands | 1.20x | Lowest budget armor piece |
| 11 | Back | 1.00x | Base budget |
| 12 | Wrists | 1.00x | Base budget |
What This Means for Optimization
The stat budget multiplier determines how much total secondary stat rating an item can have. For example:
- A Chest (2.18x) can have significantly more stats than a Back (1.00x)
- An item with a 2.0x multiplier can have roughly twice as many stat points as an item with a 1.0x multiplier
- Higher-budget slots are more valuable for reaching stat breakpoints
Optimization Strategy
When optimizing your gear, the FellowBIS calculator processes slots in order of stat budget (highest to lowest). This ensures that:
- Major stat allocations are handled first (Weapon, Necklace, Chest)
- Fine-tuning happens with smaller slots (Back, Wrists)
- Breakpoint optimization is more accurate since high-budget slots are prioritized
Special Cases
Ring and Relic Slots
Ring and Relic slots are special because you can equip two of each:
- Ring 1 and Ring 2 - Both use the 1.26x multiplier
- Relic 1 and Relic 2 - Both use the 1.89x multiplier
Legendary Items
Legendary items have special properties beyond their stat budgets:
- They provide a 2.0x gem power multiplier for socketed gems
- They often have unique abilities, which are essentially always the deciding factor, rather than their stats
- Their stat budgets still follow the same multipliers as regular items
Practical Examples
Example 1: Reaching a Haste Breakpoint
If you need to reach a specific Haste percentage, prioritize items in high-budget slots (Chest, Necklace, Legs) that have high Haste values. These slots can provide more stat points, making it easier to reach your target.
Example 2: Balancing Multiple Stats
When balancing multiple stats, use high-budget slots for your primary stat and lower-budget slots for secondary stats. This ensures you maximize your primary stat while still maintaining other important stats, as well as helping you fine tune.
Example 3: Set Bonus Optimization
When planning for set bonuses, consider the stat budgets of the slots required for the set. If a set requires high-budget slots, you'll get both the set bonus and high stat values. If it requires low-budget slots, you might sacrifice some stat potential.
Using the FellowBIS Calculator
The FellowBIS calculator automatically accounts for stat budgets when optimizing your gear. The advanced optimization mode processes slots in order of stat budget, ensuring optimal stat distribution:
- High-budget slots are filled first with items that best match your stat priorities
- Lower-budget slots are used for fine-tuning and reaching breakpoints
- The algorithm considers stat budgets when evaluating item combinations