Fellowship Item Stat Budgets: Understanding Gear Slots

What Are Stat Budgets?

In Fellowship, not all gear slots are created equal. Each slot has a different stat budget multiplier that determines how many secondary stats an item in that slot can have. Understanding these budgets is crucial for optimizing your gear loadout.

SecondaryStat Budget Multipliers by Slot

Here are the secondary stat budget multipliers for each gear slot (secondary stats only, not including stamina, armour, or main stats), ranked from highest to lowest:

RankSlotStat Budget MultiplierNotes
1Weapon2.38xHighest stat budget - however, weapon is usually chosen for its ability, not its stats
2Necklace2.21xSecond highest - excellent for stat stacking
3Chest2.18xHigh budget armor piece
4Legs1.99xGood stat budget for armor
5Relic1.89xImportant slot - but usually chosen based on its ability, not its stats
6Head1.79xModerate stat budget
7Shoulders1.59xLower budget armor piece
8Feet1.39xLower budget armor piece
9Ring1.26xLower budget accessory
10Hands1.20xLowest budget armor piece
11Back1.00xBase budget
12Wrists1.00xBase budget

What This Means for Optimization

The stat budget multiplier determines how much total secondary stat rating an item can have. For example:

  • A Chest (2.18x) can have significantly more stats than a Back (1.00x)
  • An item with a 2.0x multiplier can have roughly twice as many stat points as an item with a 1.0x multiplier
  • Higher-budget slots are more valuable for reaching stat breakpoints

Optimization Strategy

When optimizing your gear, the FellowBIS calculator processes slots in order of stat budget (highest to lowest). This ensures that:

  1. Major stat allocations are handled first (Weapon, Necklace, Chest)
  2. Fine-tuning happens with smaller slots (Back, Wrists)
  3. Breakpoint optimization is more accurate since high-budget slots are prioritized

Special Cases

Ring and Relic Slots

Ring and Relic slots are special because you can equip two of each:

  • Ring 1 and Ring 2 - Both use the 1.26x multiplier
  • Relic 1 and Relic 2 - Both use the 1.89x multiplier

Legendary Items

Legendary items have special properties beyond their stat budgets:

  • They provide a 2.0x gem power multiplier for socketed gems
  • They often have unique abilities, which are essentially always the deciding factor, rather than their stats
  • Their stat budgets still follow the same multipliers as regular items

Practical Examples

Example 1: Reaching a Haste Breakpoint

If you need to reach a specific Haste percentage, prioritize items in high-budget slots (Chest, Necklace, Legs) that have high Haste values. These slots can provide more stat points, making it easier to reach your target.

Example 2: Balancing Multiple Stats

When balancing multiple stats, use high-budget slots for your primary stat and lower-budget slots for secondary stats. This ensures you maximize your primary stat while still maintaining other important stats, as well as helping you fine tune.

Example 3: Set Bonus Optimization

When planning for set bonuses, consider the stat budgets of the slots required for the set. If a set requires high-budget slots, you'll get both the set bonus and high stat values. If it requires low-budget slots, you might sacrifice some stat potential.

Using the FellowBIS Calculator

The FellowBIS calculator automatically accounts for stat budgets when optimizing your gear. The advanced optimization mode processes slots in order of stat budget, ensuring optimal stat distribution:

  • High-budget slots are filled first with items that best match your stat priorities
  • Lower-budget slots are used for fine-tuning and reaching breakpoints
  • The algorithm considers stat budgets when evaluating item combinations

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